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A little while back I finally purchased Castlevania: Curse of Darkness. I had been wanting it for some time since it was another castlevania game on the PS2, and because I was very interested in the different playstle (various weapons, the innocent devils you summon and evolve to help you fight, the diverse landscapes), and I must say I wasn't disappointed! So let's go through and analyze it section by section.

PLOT/CHARACTERS

While the castlevania series tends to have simplistic plots, and in certain ways curse of darkness does as well, I found myself really enjoying the cutscenes for this one. The subplot with Saint Germaine and Zed gave an interesting air of mystery, and the main plot had characters that were charismatic enough to keep you invested despite the fact they don't really bother to explain much of anything in regards to backstory or lore. Plus, even with the lacking explanations it still felt like it had more going on than in LoI, which I appreciated.

For those unfamiliar with the plot of the game, it follows a man named Hector who used to be one of Dracula's generals before betraying him once Dracula started killing humans indiscriminately. Hector was one of two 'Devil Forgemasters' in the world, humans who could summon creatures known as Innocent Devils to do their bidding. We're told they are also more easily swayed by Dracula's curse, and that it is considered dark magic, but that's all we ever learn about them. The other devil forgemaster, Isaac, remained loyal to Dracula and had Hector's wife killed in return for Hector betraying him. So the game starts out with Hector charging into an abandoned castle and demanding to fight Isaac to the death, even though at this point it is unclear if Hector has any weapons on hand and has not returned to devil forging.

I gotta say, I really loved Hector as a protagonist. He was bold but courteous and had a righteous fury and determination that was a ton of fun. He also just had a very cool design, and I liked that he could use so many weapons (I think in nearly all the cutscenes he only fights hand to hand though, and I really love the mental image of him taking down Isaac with his beam sword and devils, Dracula, and Death with his bare fists xD)and he overall just worked as a lead character for this type of game.

Isaac was a wonderfully over the top villain, and while none of it was elaborated on there was enough hinted at backstory/depth that he still felt interesting even if the main appeal was how deranged and sort of flamboyant he was. Isaac also apparently had a younger sister who looked exactly the same as Hector's dead wife, named Julia. Both of these facts are never explained (how did Hector never learn Isaac had a sister before? Why do the two totally unrelated women look identical? Who knows), but I really liked her as a character anyways. She was the shopkeeper of the game and the support character and she did all that with a lot of grace I thought.

Oh right Trevor Blemont was there too. I'm sure he's great in Castlevania 3 when you play him, and I did enjoy his character in this game, but he was also very much a walking plot device. He was against you when the game wanted tension and supported you when the game needed you to use his Belmont magic, but then he sends you off to fight all the final bosses alone despite his entire reason for being there was to fight the final bosses and spent most of the game insisting he would beat them first. He was like a weird rival character who dropped out of the rivaling business for no apparent reason. I mean the reason was Gameplay, but a better in-story reason would have been appreciated.

The end of the game was pretty decent, it wrapped everything up more or less, though I thought Hector deciding to move in with Julia in the middle of the mountains was a little weird. I love them as a brotp but I did not appreciate the romantic nod they were trying to include, she looks just like his dead wife for crying out loud!

Overall though I thought the plot and characters for the game were Good and got the job done, so good job game.

GAMEPLAY

I LOVED the gameplay for Curse of Darkness. I liked getting to run around and fight the monsters, I liked leveling up my Innocent Devils and watching them learn new moves to help me destroy stuff, and the Chair Side Quest was the greatest thing the game gave to me. Honestly, it only added to my love of Hector, because you could interpret the whole thing as him having some kind of mind-room thingie where he collects chairs/benches/other things you can sit on (I laughed more than I should at some of them I'm not gonna lie). Like he just poses dramatically on all these chairs and its amazing. And the weapon crafting and combos were a lot of fun (he can apparently use the electric guitar very enthusiastically lol). The only downside to the gameplay was there was no sprinting feature (you do a lot of backtracking through confusingly designed areas, it got a little headache inducing at times), and I wished there was some kind of projectile weapon or something to make the fighting more varied than just the combos (which I admittedly took forever to discover) since you do so much excess fighting to level up in this game. But overall I really enjoyed the gameplay even with its flaws.

The levels, I might add, while confusing and a bit ridiculous in layout at times, looked fantastic and all felt pleasantly different from each other, even the ones that were thematically similar. So if the maps had just been designed better the levels/areas would have been perfect.

MUSIC/AESTHETIC

The music was absolutely fantastic in this game! Castlevania usually has great soundtracks and this one is no exception. It was all very energetic and catchy and fit the mood of the game really well. Could have maybe had more stylistic variety, but that's a very minor complaint given how well composed all of it was. And i really liked how all of the levels looked! The graphics were pretty good, maybe not as shiny as LoI? But it captured the vibe of the game perfectly and still had some great visuals so it worked out.

CONCLUSION

To sum up, I really only have a few critiques of this game. Mostly it was an awesome experience to play, I had fun watching the cutscenes in both languages and seeing where the plot was going, and the chair side quest, as mentioned, gave me unparalleled joy. It was appropriately paced and about as long as it needed to be (unless it wanted to explain more, which would have been nice, but also would have made it a much bigger game potentially). The maps were fun to go through when you hadn't explored much of it yet but eventually became a nightmare to maneuver, but the jamming music sort of made up for that. The characters really spoke to me despite all the unanswered questions about them. Actually its prime fanfic material, I may have to get on that sometime. But basically I would definitely recommend this game to anyone who likes popcorn gothic vampire slaying games (which is pretty much the Castlevania series in a nutshell, there's a reason I want to buy all games released during or before the PS2 era). 8.5/10
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**This is an old review I am cataloging and may not reflect my Current thoughts on the matter**

So I’ve been playing Castlevania: Lament of Innocence a lot lately, trying to get that one hundred percent completion and finish my new Joachim and Crazy files. So I thought I’d write all my thoughts on the game so far in a post that is partially a proper, intelligent review and partially just me ranting incoherently about my experiences/feelings with it. For the review part, I’m going to split things into sections so as to be somewhat organized and easy to follow.

Thoughts on Plot:

The plot of the game is, quite frankly, incredibly simple and cliche. Every character fits a certain anime trope both visually and personality-wise, and the entire premise is just “Leon was a rich knight. Leon’s fiance was kidnapped by a vampire. Leon goes to scary mansion to save fiance.”. Also Leon did NOT have the personality I was expecting, he was practically your standard shounen protagonist with the way he was so naive, impulsive, and border-line stupid (he just…ran into a cursed forest with no weapon, trusted the first old dude he came across, and somehow had no idea what a whip was???). I did like that game gave him some subtle character development, even if it wasn’t really the focus of the game. He went from Standard Shounen Protagonist to Traumatized, Brooding, and Questionably Obsessed, which was a fitting arch for such a dark game. Walter was just kind of ridiculous, he was pretty much the definition of a stereotypical anime villain. And… that’s all I really have to say on the plot.

Visuals:

I personally LOVED the visuals. The amount of long, empty corridors was sometimes tiresome, but the graphics and level design was BEAUTIFUL. I just really love that smooth, dimly lit, gothic-style architecture. The lighting was so pretty and the backgrounds and level-design really made the eerie atmosphere for me. I also liked that each level looked reasonably different from each other (they’re all part of the same mansion so of course there’s some similarities). And I liked the names of the levels, they were poetic even if a bit over-the-top, and usually described the level pretty well.

Music:

LOVE. SO MUCH LOVE. Seriously, the soundtrack is one of the best parts of the game. You have to spend a LOT of time in each level, especially if you get stuck or overlook something, so it was crucial that the music be at least tolerable. But it went way beyond tolerable and made FANTASTIC pieces of music that fit each level really well, and gave certain areas of each level a different music piece to keep things varied. Even when I’m not playing the game I like to listen to its ost, it’s that good. I just really enjoy it, well except maybe the pieces that give me anxiety to listen to for too long, but even those get credit for inspiring such a strong reaction from me in the first place. Basically I just think it’s super amazing and and fun and impactful and everyone should listen to it regardless of whether or not you play the game.

Gameplay:

This game is FUN. The camera doesn’t have any significant problems, there’s enough combos and attacks to keep the regular battles entertaining without them ever becoming too complicated, and I absolutely LOVED being able to flip through the air with the whip. It just felt fancy. There’s a double jump feature, which is just a game mechanic I’m kind of always in love with. And finding out all the different sub weapon combinations that can be made with the different orbs and relics is fun too. The bosses are all decently challenging since they all have two giant health bars, and instead of having an obvious weak spot to hit (well aside from the first boss) you have to get really good at dodging and timing your attacks. And speaking of which, give me a game that has fancy backflips, sideflips, and somersaults as a way of dodging and I WILL BE HAPPY. The only downside to the gameplay is sometimes all the extensive backtracking gets a little boring and exhaustive, also while I have a lot of fun playing Joachim I feel like they could have done more with his moveset and play style. But basically, I really, REALLY enjoyed playing this game.

Overall Rating: 8.5/10

Personal Comments/Rant Section

I really like playing through the Garden Forgotten by Time and House of Sacred Remains levels, but I kind of hate the Dark Palace of Waterfalls. Sure, it looks great and has awesome music, but it has a confusing and annoying map and hords of enemies fill nearly every hall. The whole things just screams “Water Temple”. I somehow managed to miss like half of the relics, though I kind of love the Little Hammer and the Wolf’s Foot. The staircase leading to Walter’s should really have music, I never wanted to climb it cause it meant I couldn’t keep jamming to Leon’s Theme. Right now I’m trying to beat the Forgotten One, that Unlock Jewel was a right PAIN to find and now I keep getting killed by it’s angry fist because my timing is apparently terrible. They didn’t lie about hard mode being hard, I died at the freaking TUTORIAL, although that was partially because I wasn’t accustomed to not having all my combos or my dodging ability and kept trying to do them anyways. At any rate, it’s a fun game and I would recommend it. I’ll probably keep you guys updated on my continuing playthrough for the simple fact that I like ranting, so I’ll just leave this as is for now.

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